Homecast Deep Ones

•August 22, 2018 • Leave a Comment

 

 

Hi All,

Over the summer I have been busy sculpting and casting some Lovecraftian Deep Ones. These have been a great challenge and they have finally been cast up. They are in 25mm but I could see them being small 28mm as who can say how big or small a Deep One is. I sculpted them using Green-stuff over a wire armature. I wanted to get a more animalistic leg pose as opposed to standard human joints. Here is a picture of the Greens.

Deep Ones Greens

Once the Greens had been done I set about making the moulds using RTV silicone. The experience I had the last time I made moulds for my orcs I ran into a problem of venting, The ends of the arms and hands were difficult to reach with hot metal, so this time I made the moulds with vents already inside ( made from cocktail sticks ). This worked far better and I only had trouble with one hand on one of the casts.

Deep Ones Cast

I am also wondering whether to weaponise the Deep Ones or to leave them with their hands free. I guess Deep Ones could have weapons and I thought that crossbows and tridents would be good.

Here are a couple of pictures of the Deep Ones painted up.

Painted Deep Ones 1

Painted Deep Ones 2In any case I’m really pleased how well these Frog-boys turned out.

I have cast up enough to make 4 horde bases for a Cthulhu HOTT army. Now to paint them.

Comments and crits welcome.

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HOTT in Hyboria Asgard vs Zingara

•April 15, 2018 • Leave a Comment

Today saw the first battle in the campaign’s Third Round. Zingara and Asgard faced off against each other. Just how these two geographically distant nations came to blows was a bit of a head-scratcher for me. So I built a longship!

In the cold dawn the Zingarians saw sails on the horizon. The Aesir had sailed down the coast of the Great Pictish Wilderness to sack the soft southern Kingdom of Zingara. With them sailed Conan who had reached a settlement with Wulfhelm. Booty and plunder awaited. What could possibly go wrong?

1 Zingara

2 Asgard

3 Asgard advancesThe Aesir drew up their ships and advanced inland. Random terrain set-up put a narrow valley between hills in their way. Conan and Wulf decided that here was the place to contain the Zingarians: Channelling them and preventing room for the Zingarian cavalry to charge.

4 Take the hill

5 Hold your groundDuke Gonsalvo knew that the warbands of the Aesir could make quick-kills on his swords and spears in the open. He kept his knights as a mobile reserve. His archers took the northern hill and never let it go against the Asgard bowmen.

6 Battle beginsBattle was joined in the centre. It was going to be bloody.

7 Gonsalvo the deadlyEarly on Gonsalvo showed his true mettle and destroyed a warband single-handed putting himself up against Conan and Wulf combined.

8 Breakthrough

9 Charge

10 Death to Asgard

To the south one of the Aesir warbands destroyed a double ranked unit of spears and then impetuously bounded forward. Only they met a counter-charge from Gonsalvo’s knights and were no more. Just as blades hacked another warband to pieces. Conan and Wulf had lost their entire southern flank in one turn.

11 Battle of the Heroes

12 Impetus

Meanwhile to the north Gonsalvo’s archers and spears drove the Aesir from the hill and decimated them. Conan and Wulf were now greatly outnumbered. The losses at this time were 10-6 in favour of the Zingarians. The last of the double ranked Asgard warbands fell on the Zingarians hoping for a quick-kill. They got that. On themselves! In the last throw of the game Conan beat Gonsalvo in a duel. This gave him and Wulf a chance to flee to the ship with only one unit left from their entire army still intact.

13 Blood to Conan

14 Time to leave

“I never should have trusted you Conan, ” yelled Wulf.

“Aye, but your men drink deep in Valhalla tonight,” Conan replied.

This was a quick and dirty game with massive casualties. The Aesir could quick-kill pretty much all of the Zingarians, but they were also vulnerable to destruction from Gonsalvo’s knights. He was right to keep them as a reserve as they could sweep down on any Asgard breakthroughs. So a valuable lesson learned. Always keep a reserve.

The next battle will be the second of Round Three: Zamora vs Turan. Then on to the final.

HOTT in Hyboria: Zingara vs Nemedia

•January 3, 2018 • 2 Comments

This week I have fought-out the meeting of Nemedian forces and the Zingaran army under Duke Gonsalvo. Both armies have invaded beaten Argos. The Nemedians under the wizard Xaltotun seek to drive a path to Messantia on the coast and so further deprive Aquilonia of their trade-routes on the Road of Kings. Zingara wishes to thwart them.

1 Zingara vs Nemedia

The terrain was set up randomly and the Nemedians were the defenders. Unexpectedly the defender was given bad going to deploy in along forests and a central hill. Xaltotun decided to let the Zingarans try to dislodge him from the hill. The Zingarans had the advantage of greater space. Xaltotum imagined that his enemy would not be able to drive him off the hill.

In the beginning of the game the Zingarans advanced on a wide front. The hill was defended with blades and spears. They had an advantage of defending higher ground. The two armies were pretty evenly matched, so try as he might Duke Gonsalvo could not dislodge the Nemedians.

2 Gonsalvo Advances3 Assault the hill4 Charge of the Knights5 Xaltotun Attacks6 Knight's Melee

What he could do and did was to use his archers to weaken and then defeat the Nemedian archers on his left flank. While doing this he taunted the Nemedian Knights on his left. While his troops assaulted the hill time and time again Gonsalvo’s knights tried to force the Nemedian knights back into the forest where they would be destroyed in bad going.

7 Take the flank8 Stop those Archers9 Surrounded10 Archers in the woods

Having secured the forest to his left Gonsalvo sent his archers into it to out-flank Xaltotun. The wizard tried to destroy the Zingaran archers with his spells, but he only managed to harry and delay them.

11 Fall of the Knights12 Blades triumphant13 The End Game

It was now that the cavalry battle to the right took an odd turn. Coming too close to the battle for the hill Duke Gonsalvo’s blades broke-off from their attack on the heights and fell upon the flanks of the Nemedian knights destroying them and saving the Zingaran knights in one fell swoop. Understanding that both his flanks were now lost Xaltotun tried to attack with his own blades, but he was surrounded.

14 Xaltotun at bay15 Gonsalvo gets lucky16 The End of Xaltotun

While he was plagued by a string of low PIP rolls the Zingaran archers made contact with their enemies stronghold and rolled high. Xaltotun was defeated.

Xaltotun should have perhaps taken the fight to his enemy and met Gonsalvo on the plain where he would have had more room for manoeuvre. He had no reserve to plug holes on his flanks. He trusted to the high ground advantage too much, whereas Duke Gonsalvo had room to exploit his out-flanking strategy.

Round 2 is now over with the following armies still in the game: Turan vs Zamora and Asgard vs Zingara. I will need to come up with a good story for these matches.

Hope you liked the game. Comments and crits welcome.

HOTT in Hyboria: Zamora vs Koth-Ophir

•October 27, 2017 • Leave a Comment

The Valley of Scorpions is aptly named. The whole desert is swarming with the monsters. Having captured the Princess Arathena the evil mage Yara of Zamora seeks to hold her there in a tower. Little does he know that having bested the Koth-Ophirs Conan is hot on his heels to rescue her. With him he has an ally. Red Sonja of Hyrkania.

What neither side knows is that the scorpions will attack any one in the desert: acting as Lurkers the side that is active gets an unpleasant surprise for the stands that roll a 6 at the start of their turn. This meant that during the battle unwanted attacks happened and battlelines were broken up. All good fun.

1 The Zamorans

2 Koth Ophir

3 Zamora Advances

4 Damn Scorpion Lurkers

The two armies approach each other and the wily mage has seen an opprtunity: He places his Spider-Beasts and Warband to counter the Ophir Archers and Riders. He also places his Blades to counter the Kothean Knights. The two sides advance and almost immediately the dreaded scorpions start to harry the Zamorans. Biting off a head and tail Yara’s Monstrous Spider Behemoth breaks ranks and persues.

5 Beasts and Warband Charge

6 Countered by Riders

7 Beasts Kill Riders

8 Swords Attacked by Lurkers

9 Beasts Attack the Bows

10 The Battlelines Charge

11 Knights Held Back

Yara’s plans are working well. His Spider-Beast rout and kill the Riders of Ophir while scorpions attack the archers from behind. Feeling his left flank is secure he launches his battle-line forward, but his Blades are hampered in their advance by further scorpions. Yara itches to be within range of Conan and Sonja. Conan too sounds the charge, but alas! His Knights are slowed by more of the stinging beasts.

12 Yara Tries Bespelling

13 Sonja OustedAt last Yara rolls high Pips and tries to ensorcel Conan, but the barbarian’s will is strong. He battles with the Monstrous Spider before him, while Sonja holds back many spears. Conan’s Knights regain their charge and head for the shining swords of Zamora.

This was when I learned that Swords can trounce Knights badly.

14 Caught From Both Sides

Meanwhile to the north the brave Kothean Spears are attacked by Yara’s Warband and scorpions as well. Things are not going to plan for Conan. Princess Arathena seems a long way off.

15 Yara Ensorcelled

At this point Yara’s Behemoth turned tail and attacked more scorpions and Yara Bespelled himself with a 1. Now was the time to act, but as ill-luck would have it Red Sonja was forced back and without his Knights to guard him Conan was assaulted by the mass of Zamoran Blades. Now it was his turn to roll a 1 and for the Blades to roll 6.

16 Caught in the Flank

17 Is This the Death of Conan

Was this the death of Conan?

18 Time to Flee Sonja

At 12 points lost to the Koth-Ophirs and only 4 lost to the Zamorans the game concluded with Red Sonja pulling the troops, what remained of them, back.

After all what did a mere Corinthian princess mean to her?

This was a fun and quite bloody battle where Yara’s defence was about spot on. Before accidently shooting himself in the foot, his army effectively wrapped up both wings of the Koth-Ophir army and held down two heroes into the bargain. The use of Lurkers for the first time was fun as nobody knew who whould be attacked next. OK, I used them universally and not just in bad-going, but it added to the atmosphere of the game.

Hope you all liked this battle. Zamora are through to the Third Round alongside Turan and Asgard. The last battle of Round 2 is still to be decided between Zingara and Nemedia.

Comments and crits welcome.

 

New Homecast Destroyers

•October 23, 2017 • Leave a Comment

 

 

Over the course of the last few months I have been up-gunning my science fiction fleets with the addition of Destroyers. These have been a real blast to do: from the initial design concepts, to making the masters with Miliput, to making the RTV silicone moulds and to finally cast them in metal. The models are at a notional 1/1200th scale and they were the biggest things that I’ve cast up to now. What I’m finding is that the bigger a model gets the more tricky the cast. Here are some larger pictures.

Destroyers

Here are all five destoyers. Each one represents one of my five races and I hope that they go well with the other ships in the fleets.

Cloaked DestroyerThe Cloaked Fleet destoyer has a camo pattern that I based on Swedish camo as I like the Swedish planes like the Drakan and the Viggan.

Terran DestroyerThe Terran destoyer has a similarity to their frigate with a battle-bus kind of design.

Trading Guild DestroyerThe Trading Guild destroyer was a cow to cast with its twin tail. This was never really successful and I had to touch-up one fin with miliput.

EMP DestroyerThe EMP fleet destroyer was made to look like a kind of beetle which goes along with the alien nature of the other ships in the fleet I hope.

Pirate DestroyerThe Pirate destoyer with its under and over-slung guns matches the smaller frigate of this fleet quite well.

Here are pictures of all of the fleets put together to show how they go. I hope that each fleet looks like they come from the same culture. The Trade Guild and the Terrans are pretty well based on Human characteristics with the Cloaked and EMP fleets being more alien. The Pirates have a mix of stolen ships.

Cloaked Fleet

EMP Fleet

Pirate Fleet

Terran Fleet

Trading Guild Fleet

Finally I’m showing some battle scenes to see how the different fleets go together. I have no rules as yet, but they are something I’m working on. Rules design is, I’m finding, a many-headed hydra.

Pirate vs Trading Guild

Terran vs Cloaked

EMP vs Trading Guild

I hope you like my little space-fleets. They are a real pleasure to dream-up and see through to completion. Next step is to go one step or two up the tech-tree with Cruisers and then maybe Battleships. Will the moulds take it or am I looking at multi-part castings? Gulp!

Hope you like these. Comments and crits welcome.